docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ReplaceBy

    Replace each element by an other

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    PixyzAction
    ReplaceBy
    Inherited Members
    PixyzAction.API
    PixyzAction.Algo
    PixyzAction.Core
    PixyzAction.CAD
    PixyzAction.Geom
    PixyzAction.Material
    PixyzAction.Scene
    PixyzAction.Polygonal
    PixyzAction.View
    PixyzAction.Converter
    PixyzAction.MeshSyncType
    PixyzAction.m_GameObjectToOccurrences
    PixyzAction.m_EntityToObject
    PixyzAction.m_LocalRoots
    PixyzAction.m_OutputOccurrences
    PixyzAction.kStartProgress
    PixyzAction.Run(IList<GameObject>)
    PixyzAction.Dispose()
    PixyzAction.CleanList(ref IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.InputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.OutputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.PreProcess(ref IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.PostProcess(ref IList<GameObject>)
    ActionBase.CreateInstance(Type)
    ActionBase.CreateInstance<T>()
    ActionBase.OnActionExecuted
    ActionBase.IsInRuleEngine
    ActionBase.IsInToolbox
    ActionBase.Color
    ActionBase.InputType
    ActionBase.OutputType
    ActionBase.Output
    ActionBase.HelpersMethods
    ActionBase.IsRunning
    ActionBase.GetInfo()
    ActionBase.OnValueChanged()
    ActionBase.Initialize()
    ActionBase.DisplayNameRuleEngine
    ActionBase.DisplayNameToolbox
    ActionBase.ActionNameToolbox
    ActionBase.ActionNameRuleEngine
    ActionBase.GroupNameToolbox
    ActionBase.GroupNameRuleEngine
    ActionBase.Invoke(object)
    ActionBase.ReportProgress(float, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class ReplaceBy : PixyzAction

    Fields

    Name Description
    boundingBox

    Define the AABB box that will replace the input

    gameobject

    Define the gameObject that will replace the input

    mesh

    Define the mesh that will replace each mesh in the input

    replaceBy

    Game Object: Replace input Game Object(s) by a specific Game Object Mesh: Replace all Meshes and their submeshes of input Game Object(s) by a specific Mesh (with its submeshes) Bounding Box: Replace input Game Object(s) by a box.

    replaceRotation

    If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object.

    replaceScale

    If true, use the scale of the newly placed object, otherwise, use the scale of the original object.

    Properties

    Name Description
    HierarchyMode

    Returns how the hierarchy is synced with pixyz

    Icon

    Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix.

    Id

    The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example).

    IsAsync

    Should the Action be fired in as a Task

    MenuPathRuleEngine

    The menu path for the RuleEngine.

    MenuPathToolbox

    The menu path for the Toolbox.

    Priority

    The order to use when placing this Action in a list. If the value is -1, the display name will be used instead;

    SyncMaterials

    Returns how material are synced with pixyz

    Tooltip

    Returns the tooltip.

    Methods

    Name Description
    GetErrors()

    Virtual method for Error checks before execution.

    GetWarnings()

    Virtual method for Warning checks before execution.

    PostProcess(ref IList<GameObject>)

    Use to modify the output after the 'Run' method is executed. Always executed on the main thread.

    PreProcess(ref IList<GameObject>)

    Use to validate/modify the input before the 'Run' method is executed. Always executed on the main thread.

    Run(OccurrenceList)

    Runs in Pixyz context. To be overriden in the derived class.

    Validate(object)

    Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset)

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)