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    Method Run

    Run(IList<GameObject>)

    Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true.

    Declaration
    public override IList<GameObject> Run(IList<GameObject> input)
    Parameters
    Type Name Description
    IList<GameObject> input

    Input data, of the given InputType

    Returns
    Type Description
    IList<GameObject>

    Output data, of the given OutputType

    Overrides
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)

    Run(OccurrenceList)

    Runs in Pixyz context. To be overriden in the derived class.

    Declaration
    protected virtual OccurrenceList Run(OccurrenceList occurrences)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Input GameObjects as Pixyz occurrences

    Returns
    Type Description
    OccurrenceList

    Output occurrences that will be converted back to GameObjects

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