Field replaceRotation
If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object.", null, false, false)]
public bool replaceRotation
Returns
Type | Description |
---|---|
bool |