Class CreateCollider
Combine the input into a final object
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class CreateCollider : PixyzAction
Fields
Name | Description |
---|---|
boundingBoxType | Define if the bouding box is define in local or global space |
gridResolution | Specify the voxel grid resolution. A setting of 'x' divides the model into roughly x³ voxels. Increasing this value may result in longer processing times and more triangles in the output mesh. |
gridResolutionPreset | Voxelization quality presets. |
maxDecompositionPerMesh | Maximum number of decompositon to generate, per mesh. On a fork for instance: you would put 5: 4 for the spikes + 1 for the base. |
maxTrianglesPerMesh | Maximum number of triangles per output convex collider mesh |
oneColliderPerObject | Generate one collider per Renderer |
resolution | Concavity resolution (the higher the more concave). |
strategy | Define how the mesh of colliders will be generated |
Properties
Name | Description |
---|---|
Icon | Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix. |
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
IsAsync | Should the Action be fired in as a Task |
MenuPathRuleEngine | The menu path for the RuleEngine. |
MenuPathToolbox | The menu path for the Toolbox. |
MeshSyncType | Returns how the meshes are synced back from Pixyz to Unity |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
GetErrors() | Virtual method for Error checks before execution. |
GetWarnings() | Virtual method for Warning checks before execution. |
OnValueChanged() | Virtual method for implementing operations when a value changed. |
PostProcess(ref IList<GameObject>) | Use to modify the output after the 'Run' method is executed. Always executed on the main thread. |
PreProcess(ref IList<GameObject>) | Use to validate/modify the input before the 'Run' method is executed. Always executed on the main thread. |
Run(IList<GameObject>) | Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true. |
Run(OccurrenceList) | Runs in Pixyz context. To be overriden in the derived class. |
Validate(object) | Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset) |