Advanced tasks in the Unity Editor
This section is intended for developers with knowledge of the Unity Editor who need to set up Unity Forma for other professionals in their organization, customize advance features of Unity Forma, or extend support for other technologies.
- Basic developer concepts
- GameObject reference
- Configurator architecture
- Profile and Environment Definitions
- Creating Environments
- JavaScript API
- Runtime configurator UIs
- Content pipelines
For information about using Unity Forma features to build a configurator, see Getting it working.