Class CreateFromPrefabImporter
Wizard to create from a prefab
This class mostly serves as an example to create a wizard adapter
Inherited Members
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String)
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String)
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String, System.String)
UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type, System.String)
UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type)
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.TryGetOverlay(System.String, UnityEditor.Overlays.Overlay)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Industrial.Forma.Importers.CreateFromPrefabImporter.Editor
Syntax
[MovedFrom(true, "UnityEngine.Industrial.Configuring.Importers.CreateFromPrefabImporter.Editor", "CreateFromPrefabImporter.Editor", null)]
public class CreateFromPrefabImporter : ScriptableWizard
Methods
DrawWizardGUI()
Drawing of the wizard GUI
Declaration
protected override bool DrawWizardGUI()
Returns
Type | Description |
---|---|
Boolean |
Overrides
OnWizardCreate()
When the wizard is created
Declaration
protected void OnWizardCreate()