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    Class ReadSkeletonRootNode.OutputPort

    Output ports of the ReadSkeletonRootNode.

    Inheritance
    object
    OutputPorts
    ReadSkeletonRootNode.OutputPort
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    public class ReadSkeletonRootNode.OutputPort : OutputPorts

    Fields

    rigDescriptions

    A mapping of SkelRoot prim paths to RigDescription describing the hierarchy of a skeleton. To be used to create the skeletons hierarchies.

    Declaration
    public Dictionary<string, RigDescription> rigDescriptions
    Field Value
    Type Description
    Dictionary<string, RigDescription>

    skeletonRootPrims

    A list of the SkelRoot prims and their skeleton root joint. To be used to create this part of the skeleton hierarchy.

    Declaration
    public List<UsdPrim> skeletonRootPrims
    Field Value
    Type Description
    List<UsdPrim>

    skinnedMeshData

    A mapping of mesh Prim paths to skinned mesh data. To be used to correctly bind skeleton to the skinned meshes.

    Declaration
    public Dictionary<string, UsdSkinnedMeshData> skinnedMeshData
    Field Value
    Type Description
    Dictionary<string, UsdSkinnedMeshData>

    usdSkelBlendShapes

    A mapping of mesh Prim paths to blend shapes prims. To be used to correctly set blend shape values to the skinned mesh.

    Declaration
    public Dictionary<string, UsdSkelBlendShape[]> usdSkelBlendShapes
    Field Value
    Type Description
    Dictionary<string, UsdSkelBlendShape[]>
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