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    Class CreateTextureNode.OutputPort

    Output ports of the CreateTextureNode.

    Inheritance
    object
    OutputPorts
    CreateTextureNode.OutputPort
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    public class CreateTextureNode.OutputPort : OutputPorts

    Fields

    texturesByPath

    A Texture path-Texture mapping containing the created textures. Commonly used to output textures.

    Declaration
    public Dictionary<string, Texture> texturesByPath
    Field Value
    Type Description
    Dictionary<string, Texture>

    texturesBySamplerId

    A TextureId-Texture mapping containing the created textures. Commonly used to assign textures to materials.

    Declaration
    public Dictionary<string, Texture> texturesBySamplerId
    Field Value
    Type Description
    Dictionary<string, Texture>
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