Class AddSkinnedMeshRendererToGameObjectsNode
This node will add SkinnedMeshRenderer to the GameObjects of the hierarchy. This supports re-using meshes if USD reference are used in this asset.
Inheritance
Node<AddSkinnedMeshRendererToGameObjectsNode.InputPort, AddSkinnedMeshRendererToGameObjectsNode.OutputPort>
AddSkinnedMeshRendererToGameObjectsNode
Implements
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
[NodeMetadata("AddSkinnedMeshRendererToGameObjectsNode", 2)]
public class AddSkinnedMeshRendererToGameObjectsNode : Node<AddSkinnedMeshRendererToGameObjectsNode.InputPort, AddSkinnedMeshRendererToGameObjectsNode.OutputPort>, INode<AddSkinnedMeshRendererToGameObjectsNode.InputPort, AddSkinnedMeshRendererToGameObjectsNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<Unity.Importer.USD.AddSkinnedMeshRendererToGameObjectsNode.InputPort, Unity.Importer.USD.AddSkinnedMeshRendererToGameObjectsNode.OutputPort>.Run()