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    Namespace UnityEngine.GameFoundation.DataPersistence

    Classes

    BaseDataPersistence

    Base persistence class derived from IDataPersistence

    JsonDataSerializer

    DataSerializer to serialize GameFoundation's data to and from Json.

    LocalPersistence

    This saves data locally onto the user's device.

    Structs

    BalanceSerializableData

    Serializable data structure that contains the state of the currency balance.

    GameFoundationSerializableData

    Serializable data structure that contains the state of Game Foundation.

    InventoryItemSerializableData

    Serializable data structure that contains the state of an inventory item.

    InventoryManagerSerializableData

    Serializable data structure that contains the state of the InventoryItem instances.

    ItemStat

    StatItemSerializableData

    Serializable data structure that contains the state of a StatItem.

    StatManagerSerializableData

    Serializable data structure that contains the state of the StatManager.

    WalletSerializableData

    Serializable data structure that contains the state of the Wallet.

    Interfaces

    IDataPersistence

    Interface for defining load and save methods for persistence.

    IDataSerializer

    Contract for objects serializing GameFoundation's data.

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