Class LocalPersistence
This saves data locally onto the user's device.
Implements
Inherited Members
Namespace: UnityEngine .GameFoundation .DataPersistence
Assembly: solution.dll
Syntax
public class LocalPersistence : BaseDataPersistence, IDataPersistence
Constructors
Name | Description |
---|---|
Local |
Fields
Name | Description |
---|---|
k |
Suffix used for the backup save file. |
Properties
Name | Description |
---|---|
filename | The relative path from persistent |
fullpath | The absolute path to the save file. |
Methods
Name | Description |
---|---|
Delete(Action, Action<Exception>) | Asynchronously delete data from the persistence layer. |
Load(Action<Game |
Asynchronously loads GameFoundation's data from the persistence layer. |
Save(Game |
Asynchronously saves GameFoundation's data onto the persistence layer. |