Class BaseCatalogAsset
This is a class for storing Definitions for a system that the user setup in the editor. Derived classes will specify each generic to specify which classes are used by their Catalog.
Implements
Inherited Members
Namespace: UnityEngine .GameFoundation .CatalogManagement
Assembly: solution.dll
Syntax
public abstract class BaseCatalogAsset : ScriptableObject, ISerializationCallbackReceiver
Properties
Name | Description |
---|---|
database | A reference to the database owning this catalog. |
Methods
Name | Description |
---|---|
Awake() | Initializes the Base |
Awake |
Override this method to initialize the specifics of the inherited class. |
Configure |
Configures the specified |
Contains |
Tells whether or not a Category |
Find |
Returns specified Category |
Get |
Returns an array of all Category |
Get |
Fills in the given |
Get |
Utility methods getting a Category |
Initialize |
Initializes the specifics of the inherited type. |
On |
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On |