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    Class InventoryItemDefinition

    Preset values and rules for an InventoryItem. During runtime, it may be useful to refer back to the InventoryItemDefinition for the presets and rules, but the values cannot be changed at runtime. InventoryItemDefinitions are also used as factories to create InventoryItems.

    Inheritance
    object
    GameItemDefinition
    BaseItemDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>
    InventoryItemDefinition
    Inherited Members
    GameItemDefinition.displayName
    GameItemDefinition.id
    GameItemDefinition.hash
    GameItemDefinition.referenceDefinition
    GameItemDefinition.GetCategories()
    GameItemDefinition.GetCategories(List<CategoryDefinition>)
    GameItemDefinition.HasCategoryDefinition(CategoryDefinition)
    GameItemDefinition.GetDetailDefinitions()
    GameItemDefinition.GetDetailDefinition<T>(bool)
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public class InventoryItemDefinition : BaseItemDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>

    Methods

    Name Description
    GetCategoryDefinition(int)

    Gets the category definition that matches the given hash.

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