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    Class InventoryDefinition

    Describes preset values and rules for an Inventory. During runtime, it may be useful to refer back to the InventoryDefinition for the presets and rules, but the values cannot be changed at runtime. The InventoryDefinition is also responsible for creating Inventories based on preset properties.

    Inheritance
    object
    GameItemDefinition
    BaseCollectionDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>
    InventoryDefinition
    Inherited Members
    GameItemDefinition.displayName
    GameItemDefinition.id
    GameItemDefinition.hash
    GameItemDefinition.referenceDefinition
    GameItemDefinition.GetCategories()
    GameItemDefinition.GetCategories(List<CategoryDefinition>)
    GameItemDefinition.HasCategoryDefinition(CategoryDefinition)
    GameItemDefinition.GetCategoryDefinition(int)
    GameItemDefinition.GetDetailDefinitions()
    GameItemDefinition.GetDetailDefinition<T>(bool)
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public class InventoryDefinition : BaseCollectionDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>

    Methods

    Name Description
    ToString()

    Returns a summary string for this InventoryDefinition.

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