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    Class InventoryDefinition

    Describes preset values and rules for an Inventory. During runtime, it may be useful to refer back to the InventoryDefinition for the presets and rules, but the values cannot be changed at runtime. The InventoryDefinition is also responsible for creating Inventories based on preset properties.

    Inheritance
    object
    Object
    ScriptableObject
    GameItemDefinition
    BaseCollectionDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>
    InventoryDefinition
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    GameItemDefinition.displayName
    GameItemDefinition.id
    GameItemDefinition.hash
    GameItemDefinition.referenceDefinition
    GameItemDefinition.categories
    GameItemDefinition.GetCategories()
    GameItemDefinition.GetCategories(List<CategoryDefinition>)
    GameItemDefinition.GetCategoryDefinition(int)
    GameItemDefinition.AddCategory(CategoryDefinition)
    GameItemDefinition.AddCategories(List<CategoryDefinition>)
    GameItemDefinition.RemoveCategory(CategoryDefinition)
    GameItemDefinition.GetDetailDefinitions()
    GameItemDefinition.AddDetailDefinition<T>()
    GameItemDefinition.GetDetailDefinition<T>(bool)
    GameItemDefinition.RemoveDetailDefinition<T>()
    GameItemDefinition.HasCategoryDefinition(CategoryDefinition)
    GameItemDefinition.OnBeforeSerialize()
    GameItemDefinition.OnAfterDeserialize()
    GameItemDefinition.Initialize(string, string)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public class InventoryDefinition : BaseCollectionDefinition<InventoryDefinition, Inventory, InventoryItemDefinition, InventoryItem>, ISerializationCallbackReceiver

    Methods

    Name Description
    AddDefaultItem(DefaultItem)

    Adds the given default item to this InventoryDefinition. Note: this thows if item without a CurrencyDetailDefinition is added to the wallet.

    AddDefaultItem(InventoryItemDefinition, int)

    Adds the given default item to this InventoryDefinition. Note: this thows if item without a CurrencyDetailDefinition is added to the wallet.

    Create(string, string)

    This creates a new InventoryDefinition.

    ProtectWalletInventory(InventoryItemDefinition)
    ToString()

    Returns a summary string for this InventoryDefinition.

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