Namespace Unity.Entities.Serialization
Classes
BinaryReaderExtensions
Provides additional read methods for the BinaryReader.
BinaryWriterExtensions
Provides write methods for a BinaryWriter.
MemoryBinaryReader
Provides a reader to read primitive types from a binary buffer in memory.
MemoryBinaryWriter
Provides a writer to write primitive types to a binary buffer in memory.
SerializeUtility
Utility class to serialize and deserialize World objects.
Structs
BurstableMemoryBinaryReader
Provides a reader compatible with the Burst compiler that can read primitive types from a binary buffer in memory.
EntityPrefabReference
Weak reference to entity prefab. Entity prefabs are GameObjects that have been fully converted into entity data during the import/build process.
EntitySceneReference
Encapsulates a serializable reference to a Scene asset.
RuntimeGlobalObjectId
Runtime version of the editor type Global
UntypedWeakReferenceId
Used to identify weakly referenced data.
Interfaces
BinaryReader
An interface that reads primitive types from a binary buffer.
BinaryWriter
An interface that writes primitive types to a binary buffer.
Enums
WeakReferenceGenerationType
Enumeration of weak reference types.