Struct UntypedWeakReferenceId
Used to identify weakly referenced data.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct UntypedWeakReferenceId
Constructors
Name | Description |
---|---|
Untyped |
Construct new UntypedWeakReferenceId. |
Untyped |
Construct a reference given the global id and generation type. |
Fields
Name | Description |
---|---|
Generation |
The type of reference this is. It is aliased to RuntimeGlobalObjectId.SceneObjectIdentifier1. |
Global |
The global object id. This matches the editor global id. |
Properties
Name | Description |
---|---|
Is |
Methods
Name | Description |
---|---|
Create |
Get a weak reference from a Unity object reference. |
Equals(object) | Checks if this reference is equal to another object. |
Equals(Untyped |
Checks if this reference is equal to another reference. |
Get |
Gets an object from its id. |
Get |
Returns the hash code of this id. |
To |
Converts the id to a string. |