Struct RuntimeGlobalObjectId
Runtime version of the editor type GlobalObjectId. These types need to be binary compatible.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct RuntimeGlobalObjectId
Fields
Name | Description |
---|---|
AssetGUID | Asset GUID. |
IdentifierType | Identifier type. |
SceneObjectIdentifier0 | Unique identifier within a scene |
SceneObjectIdentifier1 | Unused. |
Properties
Name | Description |
---|---|
IsValid | True if the id is valid. |
Methods
Name | Description |
---|---|
CompareTo(RuntimeGlobalObjectId) | |
Equals(RuntimeGlobalObjectId) | |
GetHashCode() | Returns the hash code of this id. |
ToString() | Converts the id to a string representation.". |