Struct RuntimeGlobalObjectId
Runtime version of the editor type GlobalObjectId. These types need to be binary compatible.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct RuntimeGlobalObjectId
Fields
| Name | Description |
|---|---|
| AssetGUID | Asset GUID. |
| IdentifierType | Identifier type. |
| SceneObjectIdentifier0 | Unique identifier within a scene |
| SceneObjectIdentifier1 | Unused. |
Properties
| Name | Description |
|---|---|
| IsValid | True if the id is valid. |
Methods
| Name | Description |
|---|---|
| CompareTo(RuntimeGlobalObjectId) | |
| Equals(RuntimeGlobalObjectId) | |
| GetHashCode() | Returns the hash code of this id. |
| ToString() | Converts the id to a string representation.". |