Struct EntitySceneReference
Encapsulates a serializable reference to a Scene asset.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct EntitySceneReference
Constructors
Name | Description |
---|---|
Entity |
Initializes and returns an instance of EntitySceneReference. |
Entity |
Initializes and returns an instance of EntitySceneReference. |
Properties
Name | Description |
---|---|
Is |
Returns true if the reference has a valid id. In the editor, additional checks for the correct GenerationType and the existence of the referenced asset are performed. |
Methods
Name | Description |
---|---|
Equals(object) | Overrides the default Object.Equals method. |
Equals(Entity |
Checks if this reference holds the same asset GUID as the other reference. |
Get |
Overrides the default Object.GetHashCode method. |