Class World
Syntax
public class World : IDisposable
Constructors
World(String)
Declaration
public World(string name)
Parameters
Type |
Name |
Description |
String |
name |
|
Fields
Flags
Declaration
public readonly WorldFlags Flags
Field Value
m_CurrentTime
Declaration
protected TimeData m_CurrentTime
Field Value
m_TimeSingletonQuery
Declaration
protected EntityQuery m_TimeSingletonQuery
Field Value
Properties
All
Declaration
public static World.NoAllocReadOnlyCollection<World> All { get; }
Property Value
DefaultGameObjectInjectionWorld
Declaration
public static World DefaultGameObjectInjectionWorld { get; set; }
Property Value
EntityManager
Declaration
public EntityManager EntityManager { get; }
Property Value
IsCreated
Declaration
public bool IsCreated { get; }
Property Value
Name
Declaration
public string Name { get; }
Property Value
QuitUpdate
Declaration
public bool QuitUpdate { get; set; }
Property Value
SequenceNumber
Declaration
public ulong SequenceNumber { get; }
Property Value
Systems
Declaration
public World.NoAllocReadOnlyCollection<ComponentSystemBase> Systems { get; }
Property Value
Time
Declaration
public TimeData Time { get; }
Property Value
TimeSingleton
Declaration
protected Entity TimeSingleton { get; }
Property Value
Version
Declaration
public int Version { get; }
Property Value
Methods
AddSystem<T>(T)
Declaration
public T AddSystem<T>(T system)
where T : ComponentSystemBase
Parameters
Type |
Name |
Description |
T |
system |
|
Returns
Type Parameters
CreateSystem(Type)
Declaration
public ComponentSystemBase CreateSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
CreateSystem<T>()
Declaration
public T CreateSystem<T>()
where T : ComponentSystemBase, new()
Returns
Type Parameters
DestroyAllSystemsAndLogException()
Declaration
public void DestroyAllSystemsAndLogException()
DestroySystem(ComponentSystemBase)
Declaration
public void DestroySystem(ComponentSystemBase system)
Parameters
Dispose()
Declaration
DisposeAllWorlds()
Declaration
public static void DisposeAllWorlds()
GetExistingSystem(Type)
Declaration
public ComponentSystemBase GetExistingSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetExistingSystem<T>()
Declaration
public T GetExistingSystem<T>()
where T : ComponentSystemBase
Returns
Type Parameters
GetOrCreateSystem(Type)
Declaration
public ComponentSystemBase GetOrCreateSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetOrCreateSystem<T>()
Declaration
public T GetOrCreateSystem<T>()
where T : ComponentSystemBase
Returns
Type Parameters
GetOrCreateSystemsAndLogException(Type[])
Declaration
public ComponentSystemBase[] GetOrCreateSystemsAndLogException(Type[] types)
Parameters
Type |
Name |
Description |
Type[] |
types |
|
Returns
PopTime()
Declaration
PushTime(TimeData)
Declaration
public void PushTime(TimeData newTimeData)
Parameters
Type |
Name |
Description |
TimeData |
newTimeData |
|
SetTime(TimeData)
Declaration
public void SetTime(TimeData newTimeData)
Parameters
Type |
Name |
Description |
TimeData |
newTimeData |
|
ToString()
Declaration
public override string ToString()
Returns
Overrides
Update()
Declaration
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.