Enum WorldFlags
Specify all traits a World can have.
Syntax
[Flags]
public enum WorldFlags : byte
Fields
Name |
Description |
Conversion |
World on which conversion systems run to transform authoring data to runtime data.
|
Editor |
Main Live World running in the Editor.
|
Game |
Main Live World running in the Player.
|
Live |
The main World for a game/application.
This flag is combined with Editor, Game and Simulation.
|
None |
Default WorldFlags value.
|
Shadow |
World representing a previous state of another World typically to compute
a diff of runtime data - for example useful for undo/redo or Live Link.
|
Simulation |
Any additional Live World running in the application for background processes that
queue up data for other Live World (ie. physics, AI simulation, networking, etc.).
|
Staging |
World in which temporary results are staged before being moved into a Live World.
Typically combined with Conversion to represent an intermediate step in the full conversion process.
|
Streaming |
Dedicated World for managing incoming streamed data to the Player.
|
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