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    Struct EntityManagerDiffer

    The EntityManagerDiffer is used to efficiently track changes to a given world over time.

    Namespace: Unity.Entities
    Syntax
    public struct EntityManagerDiffer : IDisposable

    Constructors

    EntityManagerDiffer(World, Allocator)

    Creates a stateful change tracker over the given world.

    Declaration
    public EntityManagerDiffer(World srcWorld, Allocator allocator)
    Parameters
    Type Name Description
    World srcWorld

    The input world to track changes for.

    Allocator allocator

    Allocator used for the cached state.

    Methods

    Dispose()

    Declaration
    public void Dispose()

    GetChanges(EntityManagerDifferOptions, Allocator)

    Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. The resulting EntityChanges must be disposed when no longer needed.

    Declaration
    public EntityChanges GetChanges(EntityManagerDifferOptions options, Allocator allocator)
    Parameters
    Type Name Description
    EntityManagerDifferOptions options

    A set of options which can be toggled.

    Allocator allocator

    The allocator to use for the results object.

    Returns
    Type Description
    EntityChanges

    A Change set containing the differences between the two worlds.

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