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    Class World

    Inheritance
    System.Object
    World
    Namespace: Unity.Entities
    Syntax
    public class World : IDisposable

    Constructors

    World(String)

    Declaration
    public World(string name)
    Parameters
    Type Name Description
    System.String name

    Properties

    Active

    Declaration
    public static World Active { get; set; }
    Property Value
    Type Description
    World

    AllWorlds

    Declaration
    public static ReadOnlyCollection<World> AllWorlds { get; }
    Property Value
    Type Description
    System.Collections.ObjectModel.ReadOnlyCollection<World>

    EntityManager

    Declaration
    public EntityManager EntityManager { get; }
    Property Value
    Type Description
    EntityManager

    IsCreated

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    System.Boolean

    Name

    Declaration
    public string Name { get; }
    Property Value
    Type Description
    System.String

    QuitUpdate

    Declaration
    public bool QuitUpdate { get; set; }
    Property Value
    Type Description
    System.Boolean

    SequenceNumber

    Declaration
    public ulong SequenceNumber { get; }
    Property Value
    Type Description
    System.UInt64

    Systems

    Declaration
    public IEnumerable<ComponentSystemBase> Systems { get; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<ComponentSystemBase>

    Version

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    AddSystem<T>(T)

    Declaration
    public T AddSystem<T>(T system)
        where T : ComponentSystemBase
    Parameters
    Type Name Description
    T system
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    CreateSystem(Type, Object[])

    Declaration
    public ComponentSystemBase CreateSystem(Type type, params object[] constructorArguments)
    Parameters
    Type Name Description
    System.Type type
    System.Object[] constructorArguments
    Returns
    Type Description
    ComponentSystemBase

    CreateSystem<T>(Object[])

    Declaration
    public T CreateSystem<T>(params object[] constructorArguments)
        where T : ComponentSystemBase
    Parameters
    Type Name Description
    System.Object[] constructorArguments
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    DestroySystem(ComponentSystemBase)

    Declaration
    public void DestroySystem(ComponentSystemBase system)
    Parameters
    Type Name Description
    ComponentSystemBase system

    Dispose()

    Declaration
    public void Dispose()

    DisposeAllWorlds()

    Declaration
    public static void DisposeAllWorlds()

    GetExistingSystem(Type)

    Declaration
    public ComponentSystemBase GetExistingSystem(Type type)
    Parameters
    Type Name Description
    System.Type type
    Returns
    Type Description
    ComponentSystemBase

    GetExistingSystem<T>()

    Declaration
    public T GetExistingSystem<T>()
        where T : ComponentSystemBase
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    GetOrCreateSystem(Type)

    Declaration
    public ComponentSystemBase GetOrCreateSystem(Type type)
    Parameters
    Type Name Description
    System.Type type
    Returns
    Type Description
    ComponentSystemBase

    GetOrCreateSystem<T>()

    Declaration
    public T GetOrCreateSystem<T>()
        where T : ComponentSystemBase
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()

    Update()

    Declaration
    public void Update()
    In This Article
    • Constructors
      • World(String)
    • Properties
      • Active
      • AllWorlds
      • EntityManager
      • IsCreated
      • Name
      • QuitUpdate
      • SequenceNumber
      • Systems
      • Version
    • Methods
      • AddSystem<T>(T)
      • CreateSystem(Type, Object[])
      • CreateSystem<T>(Object[])
      • DestroySystem(ComponentSystemBase)
      • Dispose()
      • DisposeAllWorlds()
      • GetExistingSystem(Type)
      • GetExistingSystem<T>()
      • GetOrCreateSystem(Type)
      • GetOrCreateSystem<T>()
      • ToString()
      • Update()
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