Enum EntityManagerDifferOptions
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptions
Fields
| Name | Description |
|---|---|
| ClearMissingReferences | If this flag is set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. |
| Default | The default set of options used by the EntityManagerDiffer |
| FastForwardShadowWorld | If this flag is set; the shadow world will be updated with the latest changes. |
| IncludeForwardChangeSet | If this flag is set; the resulting EntityChanges will include the forward change set. |
| IncludeReverseChangeSet | If this flag is set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo) |
| None | |
| ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components. |