{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class RangeSliderInt | App UI | 0.6.5
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RangeSliderInt

    Range Slider UI element for integer values.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    ExVisualElement
    BaseSlider<Vector2Int, int>
    RangeSliderBase<Vector2Int, int>
    RangeSliderInt
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IValidatableElement<Vector2Int>
    INotifyValueChanging<Vector2Int>
    INotifyValueChanged<Vector2Int>
    Inherited Members
    RangeSliderBase<Vector2Int, int>.ussClassName
    RangeSliderBase<Vector2Int, int>.sizeUssClassName
    RangeSliderBase<Vector2Int, int>.tickLabelVariantUssClassName
    RangeSliderBase<Vector2Int, int>.noLabelUssClassName
    RangeSliderBase<Vector2Int, int>.tickUssClassName
    RangeSliderBase<Vector2Int, int>.inlineValueUssClassName
    RangeSliderBase<Vector2Int, int>.tickLabelUssClassName
    RangeSliderBase<Vector2Int, int>.ticksUssClassName
    RangeSliderBase<Vector2Int, int>.trackUssClassName
    RangeSliderBase<Vector2Int, int>.progressUssClassName
    RangeSliderBase<Vector2Int, int>.handleUssClassName
    RangeSliderBase<Vector2Int, int>.handleContainerUssClassName
    RangeSliderBase<Vector2Int, int>.labelContainerUssClassName
    RangeSliderBase<Vector2Int, int>.labelUssClassName
    RangeSliderBase<Vector2Int, int>.valueLabelUssClassName
    RangeSliderBase<Vector2Int, int>.inlineValueLabelUssClassName
    RangeSliderBase<Vector2Int, int>.controlsUssClassName
    RangeSliderBase<Vector2Int, int>.controlContainerUssClassName
    RangeSliderBase<Vector2Int, int>.filled
    RangeSliderBase<Vector2Int, int>.inlineValue
    RangeSliderBase<Vector2Int, int>.label
    RangeSliderBase<Vector2Int, int>.tickCount
    RangeSliderBase<Vector2Int, int>.tickLabel
    RangeSliderBase<Vector2Int, int>.size
    RangeSliderBase<Vector2Int, int>.minValue
    RangeSliderBase<Vector2Int, int>.maxValue
    RangeSliderBase<Vector2Int, int>.MakeRangeValue(int, int)
    RangeSliderBase<Vector2Int, int>.GetMinValue(Vector2Int)
    RangeSliderBase<Vector2Int, int>.GetMaxValue(Vector2Int)
    RangeSliderBase<Vector2Int, int>.GetClampedValue(int, int, int)
    RangeSliderBase<Vector2Int, int>.LerpUnclamped(int, int, float)
    RangeSliderBase<Vector2Int, int>.ClosestHandleIndex(float)
    RangeSliderBase<Vector2Int, int>.SetValueWithoutNotify(Vector2Int)
    RangeSliderBase<Vector2Int, int>.GetSliderRect()
    RangeSliderBase<Vector2Int, int>.OnSliderRangeChanged()
    RangeSliderBase<Vector2Int, int>.Clamp(Vector2Int, int, int)
    RangeSliderBase<Vector2Int, int>.ComputeValueFromHandlePosition(float, float)
    BaseSlider<Vector2Int, int>.m_DraggerManipulator
    BaseSlider<Vector2Int, int>.m_HighValue
    BaseSlider<Vector2Int, int>.m_LowValue
    BaseSlider<Vector2Int, int>.m_PreviousValue
    BaseSlider<Vector2Int, int>.m_Value
    BaseSlider<Vector2Int, int>.lowValue
    BaseSlider<Vector2Int, int>.highValue
    BaseSlider<Vector2Int, int>.formatString
    BaseSlider<Vector2Int, int>.value
    BaseSlider<Vector2Int, int>.invalid
    BaseSlider<Vector2Int, int>.validateValue
    BaseSlider<Vector2Int, int>.OnGeometryChanged(GeometryChangedEvent)
    BaseSlider<Vector2Int, int>.OnTrackUp(Draggable)
    BaseSlider<Vector2Int, int>.OnTrackDown(Draggable)
    BaseSlider<Vector2Int, int>.OnTrackDragged(Draggable)
    BaseSlider<Vector2Int, int>.SetValueFromDrag(float)
    BaseSlider<Vector2Int, int>.OnTrackClicked()
    BaseSlider<Vector2Int, int>.GetClampedValue(Vector2Int)
    BaseSlider<Vector2Int, int>.ClampValue()
    BaseSlider<Vector2Int, int>.ParseValueToString(Vector2Int)
    BaseSlider<Vector2Int, int>.ParseHandleValueToString(int)
    BaseSlider<Vector2Int, int>.ParseStringToValue(string, out Vector2Int)
    BaseSlider<Vector2Int, int>.SliderLerpUnclamped(int, int, float)
    BaseSlider<Vector2Int, int>.SliderNormalizeValue(int, int, int)
    BaseSlider<Vector2Int, int>.Decrement(int)
    BaseSlider<Vector2Int, int>.Increment(int)
    ExVisualElement.contentContainer
    ExVisualElement.outlineColor
    ExVisualElement.backgroundColor
    ExVisualElement.passMask
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Assembly: solution.dll
    Syntax
    public class RangeSliderInt : RangeSliderBase<Vector2Int, int>, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IValidatableElement<Vector2Int>, INotifyValueChanging<Vector2Int>, INotifyValueChanged<Vector2Int>

    Constructors

    Name Description
    RangeSliderInt()

    Default constructor.

    Properties

    Name Description
    incrementFactor

    The increment factor used when the slider is interacted with using the keyboard.

    maxValue

    The value of the right handle.

    minValue

    The value of the left handle.

    Methods

    Name Description
    Decrement(int)

    Method to implement which returns the decrement of a given value.

    GetClampedValue(int, int, int)

    Get the clamped value.

    GetMaxValue(Vector2Int)

    Get the maximum value from the range value.

    GetMinValue(Vector2Int)

    Get the minimum value from the range value.

    Increment(int)

    Method to implement which returns the increment of a given value.

    LerpUnclamped(int, int, float)

    Lerp between two values.

    MakeRangeValue(int, int)

    Create a range value from the min and max values.

    ParseStringToValue(string, out Vector2Int)

    Method to implement to resolve a string value into a TValueType value.

    You can use TryParse(string, out float) for floating point value types for example.

    ParseValueToString(Vector2Int)

    Method to implement to resolve a TValueType value into a string value.

    You can use ToString() for floating point value types for example.

    You can also round the value if you want a specific number of decimals.

    SliderLerpUnclamped(int, int, float)

    Method to implement which returns a value based on the linear interpolation of a given interpolant between a specific range.

    Usually you can use directly LerpUnclamped(float, float, float) for floating point value types.

    SliderNormalizeValue(int, int, int)

    Method to implement which returns the normalized value of a given value in a specific range.

    Usually you can use directly an InverseLerp(float, float, float) for floating point value types.

    Extension Methods

    NotifyValueChangingExtensions.RegisterValueChangingCallback<TValueType>(INotifyValueChanging<TValueType>, EventCallback<ChangingEvent<TValueType>>)
    NotifyValueChangingExtensions.UnregisterValueChangingCallback<TValueType>(INotifyValueChanging<TValueType>, EventCallback<ChangingEvent<TValueType>>)
    VisualElementExtensions.FindNavController(VisualElement)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContext(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.GetWorldBoundingBox(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, PopoverPlacement)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)