{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method SliderNormalizeValue | App UI | 0.6.5
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method SliderNormalizeValue

    SliderNormalizeValue(THandleValueType, THandleValueType, THandleValueType)

    Method to implement which returns the normalized value of a given value in a specific range.

    Usually you can use directly an InverseLerp(float, float, float) for floating point value types.

    Declaration
    protected abstract float SliderNormalizeValue(THandleValueType currentValue, THandleValueType lowerValue, THandleValueType higherValue)
    Parameters
    Type Name Description
    THandleValueType currentValue

    The value to normalize.

    THandleValueType lowerValue

    The lowest value in the range.

    THandleValueType higherValue

    The highest value in the range.

    Returns
    Type Description
    float
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)