Namespace Unity.Play.Publisher.Editor
Classes
BuildFinishAction
Represents the event sent at the end of the build process
DestroyAction
Represents the event sent to destroy the state of the application and reset it
GetProgressResponse
Represents a response that contains data about upload progress
LoginAction
Represents the event sent when the user logs in
NotLoginAction
Represents the event sent when the user is not logged in
OnErrorAction
Represents the event sent when an error occurs
PublisherAction
Represents an event ("action") that can be dispatched when something happens. Base class for all actions.
PublisherMiddleware
Provides methods for performing operations according to the state of the application
PublisherUtils
Provides a collection of utility methods. These methods are used by the WebGL Publisher and by other tools that need information about existing builds.
PublisherUtils.LeftClickManipulator
Represents a MouseManipulator that allows a visual element to react when left clicked
PublisherWindow
Represents an editor window that allows the user to publish a WebGL build of the project to Unity Play
PublishStartAction
Represents the event sent to start the publishing process
QueryProgressAction
Represents the event sent to query progress data
QueryProgressResponseAction
Represents the event sent to query progress response data
StopUploadAction
Represents the event sent to stop the upload process
TitleChangeAction
Represents the event sent to change the title of the build
UIElementsUtils
Provides methods for common operations performed on UIElements
UploadProgressAction
Represents the event sent to query progress data about the upload process
UploadResponse
Represents the response received on an upload request
UploadStartAction
Represents the event sent to start the upload process
ZipPathChangeAction
Represents the event sent at the end of the zipping process
Enums
PublisherState
Options for identifying the state of the app
UploadResult
Options for representing the result of the upload process
Delegates
Dispatcher
Defines the structure of a method that can be called when an action is dispatched
Middleware<State>
Defines the structure of a method that can be called in order to alter the state of the application
Reducer<State>
Defines the structure of a method that can be called when the State reducer
StateChangedHandler<State>
Defines the structure of a method that can be called when the state of an object changes