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    Class DestroyAction

    Represents the event sent to destroy the state of the application and reset it

    Inheritance
    object
    PublisherAction
    DestroyAction
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Play.Publisher.Editor
    Assembly: Unity.Play.Publisher.Editor.dll
    Syntax
    public class DestroyAction : PublisherAction
    Remarks

    Dispatch this action to destroy the state of the application and reset it

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