Class CompositorPreAnimationSystem
Inheritance
CompositorSystem<AnimationCompositorNodeDefinition, CompositorPreAnimationSystem.Tag, CompositorPreAnimationSystem.AllocatedTag>
CompositorAnimationSystem<PreAnimationGraphSystem, CompositorPreAnimationSystem.Tag, CompositorPreAnimationSystem.AllocatedTag>
CompositorPreAnimationSystem
Inherited Members
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Compositor.Animation
Syntax
public class CompositorPreAnimationSystem : CompositorAnimationSystem<PreAnimationGraphSystem, CompositorPreAnimationSystem.Tag, CompositorPreAnimationSystem.AllocatedTag>
Methods
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Compositor.Animation.CompositorAnimationSystem<Unity.Animation.PreAnimationGraphSystem, Unity.Compositor.Animation.CompositorPreAnimationSystem.Tag, Unity.Compositor.Animation.CompositorPreAnimationSystem.AllocatedTag>.OnUpdate()