Class CompositorSystem<TNode, TTag, TAllocatedTag> | Compositor | 0.5.0-preview.3
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    Class CompositorSystem<TNode, TTag, TAllocatedTag>

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    CompositorSystem<TNode, TTag, TAllocatedTag>
    CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag>
    ConversionServiceTests.DummyCompositorSystem1
    ConversionServiceTests.DummyCompositorSystem2
    Inherited Members
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    Unity.Entities.ComponentSystem.OnCreateForCompiler()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Compositor
    Syntax
    public abstract class CompositorSystem<TNode, TTag, TAllocatedTag> : ComponentSystem where TNode : NodeDefinition, IGraphHandler, IEntityContextHandler, IComponentNodeHandler, new()
        where TTag : struct, IComponentData where TAllocatedTag : struct, ISystemStateComponentData
    Type Parameters
    Name Description
    TNode
    TTag
    TAllocatedTag

    Properties

    Set

    Declaration
    public abstract NodeSet Set { get; }
    Property Value
    Type Description
    NodeSet

    Methods

    DeleteComponentNode(Entity)

    Declaration
    protected bool DeleteComponentNode(Entity entity)
    Parameters
    Type Name Description
    Entity entity
    Returns
    Type Description
    Boolean

    DestroyGraph(Entity, ref GraphState, ref EntityCommandBuffer)

    Declaration
    protected virtual void DestroyGraph(Entity entity, ref GraphState state, ref EntityCommandBuffer cmdBuffer)
    Parameters
    Type Name Description
    Entity entity
    GraphState state
    EntityCommandBuffer cmdBuffer

    GetOrCreateComponentNode(Entity)

    Declaration
    protected NodeHandle<ComponentNode> GetOrCreateComponentNode(Entity entity)
    Parameters
    Type Name Description
    Entity entity
    Returns
    Type Description
    NodeHandle<ComponentNode>

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystem.OnUpdate()
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