Class CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag> | Compositor | 0.5.0-preview.3
docs.unity3d.com
    Show / Hide Table of Contents

    Class CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag>

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>
    CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag>
    CompositorPostAnimationSystem
    CompositorPreAnimationSystem
    Inherited Members
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.Set
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.GetOrCreateComponentNode(Entity)
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.DeleteComponentNode(Entity)
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnCreate()
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnUpdate()
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.DestroyGraph(Entity, GraphState, EntityCommandBuffer)
    CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnDestroy()
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    Unity.Entities.ComponentSystem.OnCreateForCompiler()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Compositor.Animation
    Syntax
    public abstract class CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag> : CompositorSystem<AnimationCompositorNodeDefinition, TTag, TReleaseTag> where TAnimationSystem : ComponentSystemBase, IAnimationSystem where TTag : struct, IComponentData where TReleaseTag : struct, ISystemStateComponentData
    Type Parameters
    Name Description
    TAnimationSystem
    TTag
    TReleaseTag

    Properties

    Set

    Declaration
    public override NodeSet Set { get; }
    Property Value
    Type Description
    NodeSet
    Overrides
    Unity.Compositor.CompositorSystem<Unity.Compositor.AnimationCompositorNodeDefinition, TTag, TReleaseTag>.Set

    Methods

    DestroyGraph(Entity, ref GraphState, ref EntityCommandBuffer)

    Declaration
    protected override void DestroyGraph(Entity entity, ref GraphState state, ref EntityCommandBuffer cmdBuffer)
    Parameters
    Type Name Description
    Entity entity
    GraphState state
    EntityCommandBuffer cmdBuffer
    Overrides
    Unity.Compositor.CompositorSystem<Unity.Compositor.AnimationCompositorNodeDefinition, TTag, TReleaseTag>.DestroyGraph(Unity.Entities.Entity, Unity.Compositor.GraphState, Unity.Entities.EntityCommandBuffer)

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    Unity.Compositor.CompositorSystem<Unity.Compositor.AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    Unity.Compositor.CompositorSystem<Unity.Compositor.AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnDestroy()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    Unity.Compositor.CompositorSystem<Unity.Compositor.AnimationCompositorNodeDefinition, TTag, TReleaseTag>.OnUpdate()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023