Class HighDefinitionRPMaterialGenerator
Implements
Inherited Members
Namespace: GLTFast.Materials
Assembly: solution.dll
Syntax
public class HighDefinitionRPMaterialGenerator : ShaderGraphMaterialGenerator, IMaterialGenerator
Fields
| Name | Description |
|---|---|
| CullModeForwardProperty | _CullModeForward shader property identifier |
| DistortionVectorsPass | DistortionVectors shader pass name |
| MetallicStackLitShader | Name of the stack lit shader graph used for advanced PBR materials |
Methods
| Name | Description |
|---|---|
| GetMetallicShader(MetallicShaderFeatures) | Picks more advanced StackLit based shader graph, if any material feature requires it. |
| SetAlphaModeMask(MaterialBase, Material) | |
| SetDoubleSided(MaterialBase, Material) | |
| SetShaderModeBlend(MaterialBase, Material) |