{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method GetDefaultMaterial | Unity glTFast | 6.0.1
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetDefaultMaterial

    GetDefaultMaterial(bool)

    Get fallback material that is assigned to nodes without a material.

    Declaration
    public Material GetDefaultMaterial(bool pointsSupport = false)
    Parameters
    Type Name Description
    bool pointsSupport

    If true, material has to support meshes with points topology.

    Returns
    Type Description
    Material

    fallback material

    Implements
    IMaterialGenerator.GetDefaultMaterial(bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)