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    Struct NoiseSettings.NoiseParams

    Describes the behaviour for a channel of noise

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct NoiseSettings.NoiseParams

    Fields

    Amplitude

    The amplitude of the noise for this channel. Larger numbers vibrate higher

    Declaration
    [Tooltip("The amplitude of the noise for this channel.  Larger numbers vibrate higher.")]
    public float Amplitude
    Field Value
    Type Description
    float

    Constant

    If checked, then the amplitude and frequency will not be randomized

    Declaration
    [Tooltip("If checked, then the amplitude and frequency will not be randomized.")]
    public bool Constant
    Field Value
    Type Description
    bool

    Frequency

    The frequency of noise for this channel. Higher magnitudes vibrate faster

    Declaration
    [Tooltip("The frequency of noise for this channel.  Higher magnitudes vibrate faster.")]
    public float Frequency
    Field Value
    Type Description
    float

    Methods

    GetValueAt(float, float)

    Get the signal value at a given time, offset by a given amount

    Declaration
    public float GetValueAt(float time, float timeOffset)
    Parameters
    Type Name Description
    float time

    The current time

    float timeOffset

    The (unscaled) offset to add to the current time

    Returns
    Type Description
    float

    Value of the signal at desired time

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