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    Class CinemachineChannelNames

    This class contains names for Cinemachine Channels. These work like Unity Layers, you can define and name them, and create masks to filter only the channels you want.

    Inheritance
    object
    Object
    ScriptableObject
    CinemachineChannelNames
    Inherited Members
    ScriptableObject.SetDirty()
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    Namespace: Unity.Cinemachine.Editor
    Assembly: Unity.Cinemachine.Editor.dll
    Syntax
    [Serializable]
    public class CinemachineChannelNames : ScriptableObject

    Fields

    ChannelNames

    The currently-defined Impulse channel names

    Declaration
    public string[] ChannelNames
    Field Value
    Type Description
    string[]

    Properties

    Instance

    Get the singleton instance of this object. Creates asset if nonexistant

    Declaration
    public static CinemachineChannelNames Instance { get; }
    Property Value
    Type Description
    CinemachineChannelNames

    InstanceIfExists

    Get the singleton instance of this object, or null if it doesn't exist

    Declaration
    public static CinemachineChannelNames InstanceIfExists { get; }
    Property Value
    Type Description
    CinemachineChannelNames
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