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    Class CinemachineSplineRoll

    Extension that can be added to a SplineContainer or a CinemachineCamera that uses a SplineContainer, for example a CinemachineCamera that has SplineDolly as Body component.

    • When CinemachineSplineRoll is added to a gameObject that has SplineContainer, then the roll affects any CinemachineCamera that reads that SplineContainer globally.
    • When CinemachineSplineRoll is added to a CinemachineCamera, then roll only affects that CinemachineCamera locally.
    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineSplineRoll
    Implements
    ISerializationCallbackReceiver
    Inherited Members
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [ExecuteInEditMode]
    [DisallowMultipleComponent]
    [AddComponentMenu("Cinemachine/Helpers/Cinemachine Spline Roll")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineSplineRoll.html")]
    public class CinemachineSplineRoll : MonoBehaviour, ISerializationCallbackReceiver

    Fields

    Easing

    When enabled, roll eases into and out of the data point values. Otherwise, interpolation is linear.

    Declaration
    [Tooltip("When enabled, roll eases into and out of the data point values.  Otherwise, interpolation is linear.")]
    public bool Easing
    Field Value
    Type Description
    bool

    Roll

    Roll (in degrees) around the forward direction for specific location on the track. When placed on a SplineContainer, this is going to be a global override that affects all vcams using the Spline. When placed on a CinemachineCamera, this is going to be a local override that only affects that CinemachineCamera.

    Declaration
    public SplineData<CinemachineSplineRoll.RollData> Roll
    Field Value
    Type Description
    SplineData<CinemachineSplineRoll.RollData>
    Remarks

    It is not recommended to modify the data array at runtime, because the infrastructure expects the array to be in strclty increasing order of distance along the spline. If you do change the array at runtime, you must take care to keep it in this order, or the results will be unpredictable.

    Methods

    GetInterpolator()

    Get the appropriate interpolator for the RollData, depending on the Easing setting

    Declaration
    public IInterpolator<CinemachineSplineRoll.RollData> GetInterpolator()
    Returns
    Type Description
    IInterpolator<CinemachineSplineRoll.RollData>

    The appropriate interpolator for the RollData, depending on the Easing setting.

    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    Declaration
    public void OnBeforeSerialize()

    Implements

    ISerializationCallbackReceiver
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