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    Struct CinemachineSplineRoll.RollData

    Structure to hold roll value for a specific location on the track.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineSplineRoll.RollData

    Fields

    Value

    Roll (in degrees) around the forward direction for specific location on the track. When placed on a SplineContainer, this is going to be a global override that affects all vcams using the Spline. When placed on a CinemachineCamera, this is going to be a local override that only affects that CinemachineCamera.

    Declaration
    [Tooltip("Roll (in degrees) around the forward direction for specific location on the track.\n- When placed on a SplineContainer, this is going to be a global override that affects all vcams using the Spline.\n- When placed on a CinemachineCamera, this is going to be a local override that only affects that CinemachineCamera.")]
    public float Value
    Field Value
    Type Description
    float

    Operators

    implicit operator RollData(float)

    Implicit conversion from float

    Declaration
    public static implicit operator CinemachineSplineRoll.RollData(float roll)
    Parameters
    Type Name Description
    float roll

    The value with which to initialize the RollData setting.

    Returns
    Type Description
    CinemachineSplineRoll.RollData

    A new RollData setting with the given value.

    implicit operator float(RollData)

    Implicit conversion to float

    Declaration
    public static implicit operator float(CinemachineSplineRoll.RollData roll)
    Parameters
    Type Name Description
    CinemachineSplineRoll.RollData roll

    The RollData setting to convert.

    Returns
    Type Description
    float

    The value of the RollData setting.

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