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    Class CinemachineSplineDollyLookAtTargets

    CinemachineSplineDollyLookAtTargets is a component that allows the camera to look at specific points in the world as it moves along a spline.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineSplineDollyLookAtTargets
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.OnEnable()
    CinemachineComponentBase.OnDisable()
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.FollowTargetAsGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)
    CinemachineComponentBase.GetMaxDampTime()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
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    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [ExecuteAlways]
    [CameraPipeline(CinemachineCore.Stage.Aim)]
    [AddComponentMenu("Cinemachine/Procedural/Rotation Control/Cinemachine Spline Dolly LookAt Targets")]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineSplineDollyLookAtTargets.html")]
    public class CinemachineSplineDollyLookAtTargets : CinemachineComponentBase

    Fields

    Targets

    LookAt targets for the camera at specific positions on the Spline

    Declaration
    [Tooltip("LookAt targets for the camera at specific positions on the Spline")]
    public SplineData<CinemachineSplineDollyLookAtTargets.Item> Targets
    Field Value
    Type Description
    SplineData<CinemachineSplineDollyLookAtTargets.Item>
    Remarks

    It is not recommended to modify the data array at runtime, because the infrastructure expects the array to be in strictly increasing order of distance along the spline. If you do change the array at runtime, you must take care to keep it in this order, or the results will be unpredictable.

    Properties

    IsValid

    Returns true if this object is enabled and set up to produce results.

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.IsValid

    Stage

    What part of the pipeline this fits into

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    Methods

    MutateCameraState(ref CameraState, float)

    Mutates the camera state. This state will later be applied to the camera.

    Declaration
    public override void MutateCameraState(ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CameraState state
    float deltaTime

    Delta time for time-based effects (ignore if less than 0)

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, float)
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