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    Struct CinemachineSplineDollyLookAtTargets.Item

    LookAt targets for the camera at specific positions on the Spline

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineSplineDollyLookAtTargets.Item

    Fields

    Easing

    Easing value for the Bezier curve. 0 is linear, 1 is smooth.

    Declaration
    [Tooltip("Controls how to ease in and out of this data point.  A value of 0 will linearly interpolate between LookAt points, while a value of 1 will slow down and briefly pause the rotation to look at the target.")]
    [Range(0, 1)]
    public float Easing
    Field Value
    Type Description
    float

    LookAt

    The target object to look at. It may be None, in which case the Offset will specify a point in world spac

    Declaration
    [Tooltip("The target object to look at.  It may be None, in which case the Offset will specify a point in world space.")]
    public Transform LookAt
    Field Value
    Type Description
    Transform

    Offset

    The offset (in local coords) from the LookAt target's origin. If LookAt target is None, this will specify a world-space point

    Declaration
    [Tooltip("The offset (in local coords) from the LookAt target's origin.  If LookAt target is None, this will specify a world-space point.")]
    public Vector3 Offset
    Field Value
    Type Description
    Vector3

    Properties

    WorldLookAt

    Get/set the LookAt point in world space.

    Declaration
    public Vector3 WorldLookAt { readonly get; set; }
    Property Value
    Type Description
    Vector3
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