Struct CinemachineSplineDollyLookAtTargets.Item
LookAt targets for the camera at specific positions on the Spline
Inherited Members
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
[Serializable]
public struct CinemachineSplineDollyLookAtTargets.Item
  Fields
Easing
Easing value for the Bezier curve. 0 is linear, 1 is smooth.
Declaration
[Tooltip("Controls how to ease in and out of this data point.  A value of 0 will linearly interpolate between LookAt points, while a value of 1 will slow down and briefly pause the rotation to look at the target.")]
[Range(0, 1)]
public float Easing
  Field Value
| Type | Description | 
|---|---|
| float | 
LookAt
The target object to look at. It may be None, in which case the Offset will specify a point in world spac
Declaration
[Tooltip("The target object to look at.  It may be None, in which case the Offset will specify a point in world space.")]
public Transform LookAt
  Field Value
| Type | Description | 
|---|---|
| Transform | 
Offset
The offset (in local coords) from the LookAt target's origin. If LookAt target is None, this will specify a world-space point
Declaration
[Tooltip("The offset (in local coords) from the LookAt target's origin.  If LookAt target is None, this will specify a world-space point.")]
public Vector3 Offset
  Field Value
| Type | Description | 
|---|---|
| Vector3 | 
Properties
WorldLookAt
Get/set the LookAt point in world space.
Declaration
public Vector3 WorldLookAt { readonly get; set; }
  Property Value
| Type | Description | 
|---|---|
| Vector3 |