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    Class CinemachineSequencerCamera

    This is a virtual camera "manager" that owns and manages a collection of child Virtual Cameras. When the camera goes live, these child vcams are enabled, one after another, holding each camera for a designated time. Blends between cameras are specified. The last camera is held indefinitely, unless the Loop flag is enabled.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineVirtualCameraBase
    CinemachineCameraManagerBase
    CinemachineSequencerCamera
    Implements
    ICinemachineMixer
    ICinemachineCamera
    Inherited Members
    CinemachineCameraManagerBase.DefaultTarget
    CinemachineCameraManagerBase.DefaultBlend
    CinemachineCameraManagerBase.CustomBlends
    CinemachineCameraManagerBase.OnEnable()
    CinemachineCameraManagerBase.OnDisable()
    CinemachineCameraManagerBase.Description
    CinemachineCameraManagerBase.State
    CinemachineCameraManagerBase.IsLiveChild(ICinemachineCamera, bool)
    CinemachineCameraManagerBase.ChildCameras
    CinemachineCameraManagerBase.PreviousStateIsValid
    CinemachineCameraManagerBase.IsBlending
    CinemachineCameraManagerBase.ActiveBlend
    CinemachineCameraManagerBase.LiveChild
    CinemachineCameraManagerBase.LookAt
    CinemachineCameraManagerBase.Follow
    CinemachineCameraManagerBase.InternalUpdateCameraState(Vector3, float)
    CinemachineCameraManagerBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineCameraManagerBase.ForceCameraPosition(Vector3, Quaternion)
    CinemachineCameraManagerBase.InvalidateCameraCache()
    CinemachineCameraManagerBase.UpdateCameraCache()
    CinemachineCameraManagerBase.OnTransformChildrenChanged()
    CinemachineCameraManagerBase.SetLiveChild(ICinemachineCamera, Vector3, float)
    CinemachineCameraManagerBase.ResetLiveChild()
    CinemachineCameraManagerBase.FinalizeCameraState(float)
    CinemachineVirtualCameraBase.Priority
    CinemachineVirtualCameraBase.OutputChannel
    CinemachineVirtualCameraBase.IsDprecated
    CinemachineVirtualCameraBase.FollowTargetAttachment
    CinemachineVirtualCameraBase.LookAtTargetAttachment
    CinemachineVirtualCameraBase.StandbyUpdate
    CinemachineVirtualCameraBase.GetMaxDampTime()
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(float, float, float)
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(Vector3, Vector3, float)
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(Vector3, float, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(float, float, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(Vector3, Vector3, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(Vector3, float, float)
    CinemachineVirtualCameraBase.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineVirtualCameraBase.InvokePrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineVirtualCameraBase.InvokeOnTransitionInExtensions(ICinemachineCamera, Vector3, float)
    CinemachineVirtualCameraBase.Name
    CinemachineVirtualCameraBase.IsValid
    CinemachineVirtualCameraBase.ParentCamera
    CinemachineVirtualCameraBase.UpdateCameraState(Vector3, float)
    CinemachineVirtualCameraBase.OnCameraActivated(ICinemachineCamera.ActivationEventParams)
    CinemachineVirtualCameraBase.OnTransformParentChanged()
    CinemachineVirtualCameraBase.OnDestroy()
    CinemachineVirtualCameraBase.Start()
    CinemachineVirtualCameraBase.Update()
    CinemachineVirtualCameraBase.ResolveLookAt(Transform)
    CinemachineVirtualCameraBase.ResolveFollow(Transform)
    CinemachineVirtualCameraBase.MoveToTopOfPrioritySubqueue()
    CinemachineVirtualCameraBase.Prioritize()
    CinemachineVirtualCameraBase.PullStateFromVirtualCamera(Vector3, ref LensSettings)
    CinemachineVirtualCameraBase.FollowTargetChanged
    CinemachineVirtualCameraBase.LookAtTargetChanged
    CinemachineVirtualCameraBase.UpdateTargetCache()
    CinemachineVirtualCameraBase.FollowTargetAsGroup
    CinemachineVirtualCameraBase.FollowTargetAsVcam
    CinemachineVirtualCameraBase.LookAtTargetAsGroup
    CinemachineVirtualCameraBase.LookAtTargetAsVcam
    CinemachineVirtualCameraBase.GetCinemachineComponent(CinemachineCore.Stage)
    CinemachineVirtualCameraBase.IsLive
    CinemachineVirtualCameraBase.IsParticipatingInBlend()
    CinemachineVirtualCameraBase.CancelDamping(bool)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [DisallowMultipleComponent]
    [ExecuteAlways]
    [ExcludeFromPreset]
    [AddComponentMenu("Cinemachine/Cinemachine Sequencer Camera")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineSequencerCamera.html")]
    public class CinemachineSequencerCamera : CinemachineCameraManagerBase, ICinemachineMixer, ICinemachineCamera

    Fields

    Instructions

    The set of instructions for enabling child cameras

    Declaration
    [Tooltip("The set of instructions for enabling child cameras.")]
    [FormerlySerializedAs("m_Instructions")]
    public List<CinemachineSequencerCamera.Instruction> Instructions
    Field Value
    Type Description
    List<CinemachineSequencerCamera.Instruction>

    Loop

    When enabled, the child vcams will cycle indefinitely instead of just stopping at the last one

    Declaration
    [Tooltip("When enabled, the child vcams will cycle indefinitely instead of just stopping at the last one")]
    [FormerlySerializedAs("m_Loop")]
    public bool Loop
    Field Value
    Type Description
    bool

    Methods

    ChooseCurrentCamera(Vector3, float)

    Choose the appropriate current camera from among the ChildCameras, based on current state. If the returned camera is different from the current camera, an appropriate transition will be made.

    Declaration
    protected override CinemachineVirtualCameraBase ChooseCurrentCamera(Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Returns
    Type Description
    CinemachineVirtualCameraBase

    The current child camera that should be active. Must be present in ChildCameras.

    Overrides
    CinemachineCameraManagerBase.ChooseCurrentCamera(Vector3, float)

    LookupBlend(ICinemachineCamera, ICinemachineCamera)

    Returns the current blend of the current instruction.

    Declaration
    protected override CinemachineBlendDefinition LookupBlend(ICinemachineCamera outgoing, ICinemachineCamera incoming)
    Parameters
    Type Name Description
    ICinemachineCamera outgoing

    The camera we're blending from (ignored).

    ICinemachineCamera incoming

    The camera we're blending to (ignored).

    Returns
    Type Description
    CinemachineBlendDefinition

    The blend to use for this camera transition.

    Overrides
    CinemachineCameraManagerBase.LookupBlend(ICinemachineCamera, ICinemachineCamera)

    OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    Notification that this virtual camera is going live.

    Declaration
    public override void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Overrides
    CinemachineCameraManagerBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    PerformLegacyUpgrade(int)

    Override this to handle any upgrades necessitated by a streaming version change. Note that since this method is not called from the main thread, there are many things it cannot do, including checking a unity object for null.

    Declaration
    protected override void PerformLegacyUpgrade(int streamedVersion)
    Parameters
    Type Name Description
    int streamedVersion

    The version that was streamed

    Overrides
    CinemachineVirtualCameraBase.PerformLegacyUpgrade(int)

    Reset()

    Reset the component to default values.

    Declaration
    protected override void Reset()
    Overrides
    CinemachineCameraManagerBase.Reset()

    Implements

    ICinemachineMixer
    ICinemachineCamera

    Extension Methods

    CinemachineInputProviderExtensions.GetInputAxisProvider(CinemachineVirtualCameraBase)
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