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    Struct CinemachineSequencerCamera.Instruction

    This represents a single entry in the instruction list of the BlendListCamera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineSequencerCamera.Instruction

    Fields

    Blend

    How to blend to the next camera in the list (if any)

    Declaration
    [Tooltip("How to blend to the next camera in the list (if any)")]
    [FormerlySerializedAs("m_Blend")]
    public CinemachineBlendDefinition Blend
    Field Value
    Type Description
    CinemachineBlendDefinition

    Camera

    The camera to activate when this instruction becomes active

    Declaration
    [Tooltip("The camera to activate when this instruction becomes active")]
    [FormerlySerializedAs("m_VirtualCamera")]
    public CinemachineVirtualCameraBase Camera
    Field Value
    Type Description
    CinemachineVirtualCameraBase

    Hold

    How long to wait (in seconds) before activating the next camera in the list (if any)

    Declaration
    [Tooltip("How long to wait (in seconds) before activating the next camera in the list (if any)")]
    [FormerlySerializedAs("m_Hold")]
    public float Hold
    Field Value
    Type Description
    float

    Methods

    Validate()

    Clamp the the settings to sensible valuse.

    Declaration
    public void Validate()
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