Struct CinemachineSequencerCamera.Instruction
This represents a single entry in the instruction list of the BlendListCamera.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
[Serializable]
public struct CinemachineSequencerCamera.Instruction
Fields
Blend
How to blend to the next camera in the list (if any)
Declaration
[Tooltip("How to blend to the next camera in the list (if any)")]
[FormerlySerializedAs("m_Blend")]
public CinemachineBlendDefinition Blend
Field Value
Type | Description |
---|---|
CinemachineBlendDefinition |
Camera
The camera to activate when this instruction becomes active
Declaration
[Tooltip("The camera to activate when this instruction becomes active")]
[FormerlySerializedAs("m_VirtualCamera")]
public CinemachineVirtualCameraBase Camera
Field Value
Type | Description |
---|---|
CinemachineVirtualCameraBase |
Hold
How long to wait (in seconds) before activating the next camera in the list (if any)
Declaration
[Tooltip("How long to wait (in seconds) before activating the next camera in the list (if any)")]
[FormerlySerializedAs("m_Hold")]
public float Hold
Field Value
Type | Description |
---|---|
float |
Methods
Validate()
Clamp the the settings to sensible valuse.
Declaration
public void Validate()