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    Class CinemachinePanTilt

    This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera in response to the user's mouse or joystick input.

    This component does not change the camera's position.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachinePanTilt
    Implements
    IInputAxisOwner
    IInputAxisResetSource
    CinemachineFreeLookModifier.IModifierValueSource
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.OnEnable()
    CinemachineComponentBase.OnDisable()
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.FollowTargetAsGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineComponentBase.GetMaxDampTime()
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Rotation Control/Cinemachine Pan Tilt")]
    [DisallowMultipleComponent]
    [CameraPipeline(CinemachineCore.Stage.Aim)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachinePanTilt.html")]
    public class CinemachinePanTilt : CinemachineComponentBase, IInputAxisOwner, IInputAxisResetSource, CinemachineFreeLookModifier.IModifierValueSource

    Fields

    PanAxis

    Axis representing the current horizontal rotation. Value is in degrees and represents a rotation about the up vector

    Declaration
    [Tooltip("Axis representing the current horizontal rotation.  Value is in degrees and represents a rotation about the Y axis.")]
    public InputAxis PanAxis
    Field Value
    Type Description
    InputAxis

    ReferenceFrame

    Defines the reference frame against which pan and tilt rotations are made.

    Declaration
    public CinemachinePanTilt.ReferenceFrames ReferenceFrame
    Field Value
    Type Description
    CinemachinePanTilt.ReferenceFrames

    TiltAxis

    Axis representing the current vertical rotation. Value is in degrees and represents a rotation about the right vector

    Declaration
    [Tooltip("Axis representing the current vertical rotation.  Value is in degrees and represents a rotation about the X axis.")]
    public InputAxis TiltAxis
    Field Value
    Type Description
    InputAxis

    Properties

    IsValid

    True if component is enabled and has a LookAt defined

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.IsValid

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    Methods

    ForceCameraPosition(Vector3, Quaternion)

    Force the virtual camera to assume a given position and orientation.
    Procedural placement then takes over

    Declaration
    public override void ForceCameraPosition(Vector3 pos, Quaternion rot)
    Parameters
    Type Name Description
    Vector3 pos

    World-space position to take

    Quaternion rot

    World-space orientation to take

    Overrides
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)

    MutateCameraState(ref CameraState, float)

    Applies the axis values and orients the camera accordingly

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    float deltaTime

    Used for calculating damping. Not used.

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, float)

    OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    Notification that this virtual camera is going live. Base class implementation does nothing.

    Declaration
    public override bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Returns
    Type Description
    bool

    True if the vcam should do an internal update as a result of this call

    Overrides
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    PrePipelineMutateCameraState(ref CameraState, float)

    Does nothing

    Declaration
    public override void PrePipelineMutateCameraState(ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CameraState state
    float deltaTime
    Overrides
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)

    Implements

    IInputAxisOwner
    IInputAxisResetSource
    CinemachineFreeLookModifier.IModifierValueSource
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