Enum CinemachinePanTilt.ReferenceFrames
Defines the reference frame against which pan and tilt rotations are made.
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
public enum CinemachinePanTilt.ReferenceFrames
Fields
| Name | Description |
|---|---|
| LookAtTarget | Pan and tilt are relative to LookAt target's local axes |
| ParentObject | Pan and tilt are relative to parent object's local axes, or World axes if no parent object |
| TrackingTarget | Pan and tilt are relative to Tracking target's local axes |
| World | Pan and tilt angles are relative to world axes |