Class CinemachineRuntimeTimeInvariantFixtureBase
A class that handles creation and deletion of GameObjects, and gets set up for Time Invariant RunTime testing.
Inheritance
CinemachineRuntimeTimeInvariantFixtureBase
Inherited Members
Namespace: Unity.Cinemachine.Tests
Assembly: solution.dll
Syntax
public class CinemachineRuntimeTimeInvariantFixtureBase : CinemachineRuntimeFixtureBase
Properties
Name | Description |
---|---|
CurrentTime |
Methods
Name | Description |
---|---|
SetUp() | |
TearDown() | |
UpdateCinemachine() | Triggers manual update, increments cinemachine time, and waits one frame |
WaitForSeconds(float) | Waits for the t seconds. |