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    Class CinemachineRuntimeTimeInvariantFixtureBase

    A class that handles creation and deletion of GameObjects, and gets set up for Time Invariant RunTime testing.

    Inheritance
    object
    CinemachineFixtureBase
    CinemachineRuntimeFixtureBase
    CinemachineRuntimeTimeInvariantFixtureBase
    CamerasBlendingTests
    Inherited Members
    CinemachineRuntimeFixtureBase.m_Cam
    CinemachineRuntimeFixtureBase.m_Brain
    CinemachineRuntimeFixtureBase.m_FloatEqualityComparer
    CinemachineRuntimeFixtureBase.m_Vector3EqualityComparer
    CinemachineRuntimeFixtureBase.WaitForOnePhysicsFrame()
    CinemachineRuntimeFixtureBase.PhysicsDestroy(GameObject)
    CinemachineFixtureBase.CreateGameObject(string, params Type[])
    CinemachineFixtureBase.AddComponent(GameObject, Type)
    CinemachineFixtureBase.CreatePrimitive(PrimitiveType)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine.Tests
    Assembly: solution.dll
    Syntax
    public class CinemachineRuntimeTimeInvariantFixtureBase : CinemachineRuntimeFixtureBase

    Properties

    Name Description
    CurrentTime

    Methods

    Name Description
    SetUp()
    TearDown()
    UpdateCinemachine()

    Triggers manual update, increments cinemachine time, and waits one frame

    WaitForSeconds(float)

    Waits for the t seconds.

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