Class CinemachineFixtureBase
Base class that handles creation and deletion of GameObjects.
Inherited Members
Namespace: Unity.Cinemachine.Tests
Assembly: solution.dll
Syntax
public class CinemachineFixtureBase
Methods
Name | Description |
---|---|
AddComponent(GameObject, Type) | |
CreateGameObject(string, params Type[]) | Creates gameObject and keeps track of it, so it is cleaned up properly at [TearDown]. Uses appropriate method depending on whether the test is playing. |
CreatePrimitive(PrimitiveType) | Creates the specified primitive and keeps track of it, so it is cleaned up properly at [TearDown]. Uses appropriate method depending on whether the test is playing. |
SetUp() | |
TearDown() |