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    Class CinemachineRuntimeFixtureBase

    A class that handles creation and deletion of GameObjects, and gets set up for RunTime testing.

    Inheritance
    object
    CinemachineFixtureBase
    CinemachineRuntimeFixtureBase
    CameraPositionTests
    CinemachineRuntimeTimeInvariantFixtureBase
    FreelookForcePositionTests
    LookaheadTests
    PriorityTests
    Inherited Members
    CinemachineFixtureBase.CreateGameObject(string, params Type[])
    CinemachineFixtureBase.AddComponent(GameObject, Type)
    CinemachineFixtureBase.CreatePrimitive(PrimitiveType)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine.Tests
    Assembly: solution.dll
    Syntax
    public class CinemachineRuntimeFixtureBase : CinemachineFixtureBase

    Fields

    Name Description
    m_Brain
    m_Cam
    m_FloatEqualityComparer
    m_Vector3EqualityComparer

    Methods

    Name Description
    PhysicsDestroy(GameObject)

    Destroys an object and waits one physics frame.

    SetUp()
    TearDown()
    WaitForOnePhysicsFrame()

    Ensures to wait until at least one physics frame.

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