Class CinemachineRuntimeFixtureBase
A class that handles creation and deletion of GameObjects, and gets set up for RunTime testing.
Inherited Members
Namespace: Unity.Cinemachine.Tests
Assembly: solution.dll
Syntax
public class CinemachineRuntimeFixtureBase : CinemachineFixtureBase
Fields
| Name | Description |
|---|---|
| m_Brain | |
| m_Cam | |
| m_FloatEqualityComparer | |
| m_Vector3EqualityComparer |
Methods
| Name | Description |
|---|---|
| PhysicsDestroy(GameObject) | Destroys an object and waits one physics frame. |
| SetUp() | |
| TearDown() | |
| WaitForOnePhysicsFrame() | Ensures to wait until at least one physics frame. |