Class CinemachineCameraManagerEvents
This component will generate mixer-specific events.
Inheritance
CinemachineCameraManagerEvents
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[AddComponentMenu("Cinemachine/Helpers/Cinemachine Camera Manager Events")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineCameraManagerEvents.html")]
public class CinemachineCameraManagerEvents : CinemachineMixerEventsBase
Fields
Name | Description |
---|---|
CameraManager | This is the CinemachineBrain emitting the events. If null and the current GameObject has a CinemachineBrain component, that component will be used. |
Methods
Name | Description |
---|---|
GetMixer() | Get the object being monitored. This is the object that will generate the events. |