Field CameraManager
This is the CinemachineBrain emitting the events. If null and the current GameObject has a CinemachineBrain component, that component will be used.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This is the CinemachineCameraManager emitting the events. If null and the current GameObject has a CinemachineCameraManager component, that component will be used.")]
public CinemachineCameraManagerBase CameraManager
Returns
Type | Description |
---|---|
CinemachineCameraManagerBase |