Class CinemachineCameraEvents
This component will generate camera-specific activation and deactivation events. Add it to a Cinemachine Camera.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[AddComponentMenu("Cinemachine/Helpers/Cinemachine Camera Events")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineCameraEvents.html")]
public class CinemachineCameraEvents : MonoBehaviour
Fields
| Name | Description |
|---|---|
| BlendCreatedEvent | This event will fire whenever a blend is created that involves this camera. |
| BlendFinishedEvent | This event will fire whenever a virtual camera finishes blending in. |
| CameraActivatedEvent | This is the object emitting the events. |
| CameraDeactivatedEvent | This event will fire whenever a virtual stops being live. |
| EventTarget | This is the object whose events are being monitored. If null and the current GameObject has a CinemachineVirtualCameraBase component, that component will be used. |