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    Class CinemachineCameraEvents

    This component will generate camera-specific activation and deactivation events. Add it to a Cinemachine Camera.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineCameraEvents
    Inherited Members
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    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("Cinemachine/Helpers/Cinemachine Camera Events")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineCameraEvents.html")]
    public class CinemachineCameraEvents : MonoBehaviour

    Fields

    Name Description
    BlendCreatedEvent

    This event will fire whenever a blend is created that involves this camera.
    The handler can modify any settings in the blend, except the cameras themselves.

    BlendFinishedEvent

    This event will fire whenever a virtual camera finishes blending in.
    It will not fire if the blend length is zero.

    CameraActivatedEvent

    This is the object emitting the events.
    If a blend is involved, it will be fired at the start of the blend.

    CameraDeactivatedEvent

    This event will fire whenever a virtual stops being live.
    If a blend is involved, then the event will fire after the last frame of the blend.

    EventTarget

    This is the object whose events are being monitored. If null and the current GameObject has a CinemachineVirtualCameraBase component, that component will be used.

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