Field BlendFinishedEvent
This event will fire whenever a virtual camera finishes blending in.
It will not fire if the blend length is zero.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This event will fire whenever a virtual camera finishes blending in. It will not fire if the blend length is zero.")]
public CinemachineCore.CameraEvent BlendFinishedEvent
Returns
Type | Description |
---|---|
CinemachineCore.CameraEvent |